Workboat Version 5+
*** WorkBoat Version 5.40+ is now available. ***

Workboat is designed to make navigating a ship and submersables easier using acoustic USBL and GPS technology. Note to reader: Think of WorkBoat as "SeaScape-Lite." Everthing that WorkBoat does, SeaScape does with even more power tools.

Used extensively as a site tool for ROV navigation and mooring calibration of bottom instruments, Workboat is the perfect soultion for 1 or 2 ships navigating in shallow or deep water, or as a companion workstation to Seascape. Multiple stations running Workboat can be linked together via serial cables or a TCP/IP network for the ability to share instruments, waypoints/navaids, and communicate with the bridge and other stations while navigating with sub-meter acuracy.

Workboat is the perfect navigation tool for mooring calibration work, underwater salvage and archeology, scientific research, bottom profiling, exploration, an much more.

Let us know what you're trying to do, and we'll find a way for our products to make it happen!

See real-life examples how our navigation software gets used.


Powerful Graphical User Interface
Mouse zooming, grid dragging, click-and-drop navaid creation, crosshair, range ruler, snapping, multiple survey trackline creation....all the features you need to work fast. Takes about five minutes to learn the tricks. Afterwards, you'll put this interface up against anyone else and win. We've spent over 20 years listening to what people want.
ROV / Manned-Sub Support
WorkBoat and/or SeaScape make an ideal ROV console tactical display system. Combined USBL and LBL and DVL fixes, ships always drawn to scale with ghosting options for non-DP vessels, watch circle, snail trails, track histories, navaids, custom symbols and complex shapes, DXF CAD drawings, bottom contours, relational tools, and more. All the features serious operators want - and NEED - to get their work done on the bottom.
Mooring Calibrations
"Boxing" (also known as "box-in") support for three deck sets and one acoustic modem: Benthos DS7000, EdgeTech 8011A and PS8000 and the Benthos ATM880 acoustic modem. Range corrections are user-selectable using average speed of sound, sound velocity profile averaging, and ray path bending. Import / export SVP's. Control of fix generation includes 2D / 3D, seeding, use of ranges, etc. and the ability to load / view / resume past calibrations. The navigator has full access to files generated. Use SeaScape's / WorkBoat's "Calibrate Mooring" feature to calibrate an entire LBL array if you want - or use SeaScape's comprehensive statistical "steam the array" methodology - proven to be mathematically correct. You'll know where your instruments are. Use it for emergency location of any device with a compatible transponder.


CAD Site Drawings and Bathymetry Contour Support (new in 4.0)
SeaScape and WorkBoat now support the generation and display of contour linesets from your bathymetry files. AND, on top of that, both support the display of .DXF CAD files. SeaScape also lets you "Export Grid as .DXF Drawing" for input into CAD programs. All navigation aids (five categories), transponders, track histories, contours, even embedded drawings themselves can be output. We KNOW certain of our customers are going to uses these features to build, maintain and navigate on sophisticated site drawings for many purposes: underwater construction, geological renderings, archeology, etc.
WorkBoat & SeaScape Stations on a Local Area Network
Typical operations involve WorkBoat running on multiple stations standing together or connected to SeaScape: Chief Navigator, ROV Console, Bridge, Lab, etc. Both programs can route data ANYWHERE on a local area network. Any string type, any custom string, any pass-through data. And it supports "instant messaging" for communicating with busy bridge personnel. Users can even "plug-in" (like LAN game parties) and request primary device data from ANYWHERE on the network. 100 BaseT Ethernet works nicely and is so available these days (have you noticed that networking is now cheaper than adding serial I/O ??!!)
Distributed Device Input
Your input devices (GPS, ship's heading, wind, USBL transceivers, vehicle sensors, etc.) can be spread out anywhere on the navigation LAN where there are serial ports available. This makes it easy on the budget.
Intelligent, Hierarchical Input
WorkBoat and SeaScape recognize any and all (multiple) strings on any and all ports ALL the time (with a final loading hierarchy, of course!). Just plug it in. Instant access to port settings for setting baud rates, etc. View your data, watch the string "mnemonics," etc. WorkBoat is very quick to mobilize. It's got the I/O intelligence you need to up and running in minutes. Nothing tedious.


Custom Input
For interfacing unusual devices, both programs support user-defined, custom input with both ASCII and Binary support. Fixed- or variable-length records and fields may be loaded into any system navigation variable with a large list of data conversion methods which also include mathematical operators and bounds checking. Unsigned bytes, 2- and 4- byte integers and 4- and 8-byte IEEE-754 numeric support is standard in both most- and least-significant-byte-first formats.
Unlimited Pass-through Output
Want to route data out of WorkBoat / SeaScape to other computer stations? Not a problem. You can route any and all data from any and all ports (including Network) to any serial port or any destination on the Network, including the World Wide Web. In this sense, WorkBoat and SeaScape are true NMEA-0183 data routers. If you want, you can view your output data - just like viewing your input data - all the time during setup and navigation. VERY convenient. (Boy, do our customers like this!)


Unlimited Custom Output to Network, Serial Port or File
Just what it says. You can interactively setup any kind of custom output to serial port, network or file - even while navigating. As many definitions as you want under your control with a click of the mouse. Save definitions for future cruises. All dynamic objects with a full set of "items" for each object, and support of fixing conventions, time formats, precision, delimiter, header, terminator, literal strings, etc. Boy, is this a useful feature to have! (We're really I/O driven around here!)
Concurrent LBL, USBL, DVL Operations
No "straight jackets." Both programs support concurrent long baseline operations with ultra-short baseline op's with SeaScape providing the LBL and DVL portions. You can be doing both of those and even calibrate a mooring with WorkBoat at the same time using your choice of decksets. Control of all fix symbols including transducers, bottom transponders, relay transponders, etc. Current - and automatic - support for ORE's Trackpoint II and LXT and Simrad HPR-400 USBL transceivers (watch for more!). Incidentally, WorkBoat objects are coherent and always available for monitoring relationships and making decisions. You can ALWAYS relate from "anything to anything" in WorkBoat: and SeaScape: navaids, acoustic objects, vessel GPS, etc.
Dual Vessel Support
WorkBoat / SeaScape supports two vessels, each with their own complete set of "objects" (and it's a big set!). Import / Export vessel setups. Joint and concurrent and multiple LBL, USBL, DVL and ship operations are supported. Of course, you'd need an RF modem on each ship with WorkBoat or SeaScap[e on both. Stay tuned for even more developments in this area!
Unlimited Navigation Aids
Well, 32767 to be exact. Waypoints, Anchors, Track Lines, Area Boxes, Area Circles and Regions. So easy to create, edit, archive to libraries and "relate to" in WorkBoat's various "anything-to-anything" buttons (Object-to-Object, Object-to-Trackline, Object-to-Class). Ranges and bearings available in "UTM grid" or "Great Circle" basis.


Customized Symbols and Shapes
Thirteen different Waypoint symbols, four colors to choose from, and, all acoustic object symbols are selectable from a large list. Support of custom shapes (stick figures) applied to any acoustic/dynamic object. Shapes linkable to input attitude sensors for correct orientation.
Faithful Data Logger
WorkBoat and SeaScape log everything they see regardless of whether or not they recognize it. Use this feature as a 100% faithful data logger. Sandwich unusual instrument data with all normal navigation strings. Coherently-blocked log file format with verbatim data. Replay WorkBoat log files any time. Plot the grid to color printer - any time.
Shareware For Training and Replaying Log Files
Install WorkBoat and /or SeaScape as you like for training and post-processing. Install the "License" on the CPU you take to sea. The only difference is real-time, "Regular Navigation" doesn't function in the non-licensed version. You can still simulate, train, replay log files, print plots, view past mooring calibrations - do most of the things you normally would. Very useful for training and reviewing past cruises.
Computer System
Recommended: Windows XP, 7, 8.1 or 10 ( Windows NT and Windows 95, 98, ME and 2000 are no longer supported ) running on a 2 GHz x86 or better with 1 Gbyte of RAM or better, 2D graphics acceleration recommended. Plan for the number of serial ports you'll need. Networking if desired.
More Features
There are just too many to list in a summary - including a few that might surprise you. Contact us if you're interested in a demo version of Workboat.

SEA is committed to "things that work." Like WorkBoat & SeaScape. Go ahead, whip them out of your pocket. And put them to work.
Technical details
Supported nav types: Concurrent USBL, GPS (with LBL and Doppler Velocity Log controlled from SeaScape)
Number of surface ships: Max 2
Max supported comm ports: 12
Networking: Ethernet TCP/IP and UDP
Computer: Windows XP SP-2 or later (Windows 95, 98, ME, 2000 and NT4 not supported)

Interested in this application?   Contact us

Download and read the M-Cal Help

Note: S.E.A. has been using the name WorkBoat as a software trademark since 1994.

Benthos is a trademark of Teledyne-Benthos Corporation.
EdgeTech is probably a trademark of O.R.E. International.
LinkQuest is a trademark of LinkQuest.
Windows and all its versions are trademarks of Microsoft Corporation.